SILVERSTAR MAZZY
Janae Barbra Petersen · creator mark Silverstar Mazzy

Systems with a pulse.

I build playable worlds where ecology, weather, lineage, and player choice share one ruleset. This portfolio documents the Age of Eons work visible in this repository: native Unreal C++, deterministic simulation code, authored data, a local web portal, and the tools that connect them.

C++ / Unreal EngineData-driven simulationWorldbuilding toolsEvidence-led workflow
Selected work

A world built as a system.

Age of Eons is an open-world prehistoric prototype. The strongest parts are the rules underneath the spectacle: server-authoritative creature state, deterministic ecology, and a toolchain that makes iteration inspectable.

Built and checked here

Selected implementation records.

The artifacts below are local proof. They describe implementation and recorded verification, not employment history, awards, or a shipped commercial game.

21focused beta client tests passing
17beta/config security checks recorded
5.7Unreal Engine target in build logs
1deterministic open-world prototype
Recorded Frontier world preview showing a prehistoric landscape
Case study · Frontier world pass

From authored seeds to a readable landscape.

The Frontier pass combines procedural terrain, biome dressing, climate and creature systems into an Unreal world. The recorded verification says the ordinary game continued beyond map loading with 40 AI and regular autosave.

Built/tested: local Unreal capture and verification artifacts. Planned: production multiplayer release, public server operations, and final art polish.

Case study · Deterministic rules

Simulation that can be reasoned about.

Weather and ecology are seeded and advanced through bounded data models. Headless tests cover creature, ecology, registry, and world math paths so a visual pass does not become the only source of truth.

// same seed → same world inputs
FAoEWeatherSystem Weather;
Weather.Bind(Config, WorldSeed);
Weather.Advance(DeltaHours);
const auto& State = Weather.Current();
Recorded Age of Eons world capture
Path of Titans · current context

Modding with a clear runway.

The Age of Eons work is an independent Unreal prototype and portfolio proof. It is not presented as an Alderon Games mod, approval, partnership, or released Path of Titans content.

Alderon’s current guidance

Private testing

Alderon’s current FAQ says Path of Titans modding is under private testing; people with prior modding experience can sign up through the official creator portal. The application guide says applicants must be at least 18, complete all application steps, and may need to accept an NDA. Access is not guaranteed.

Next honest step

Build the bridge

For an actual application, I would prepare a compact mod sample using the authorized Dev Kit, document original assets and permissions, and follow Alderon’s current portal and agreement requirements after access is granted.