10 eras · 89 species · one living world

Every world is a different
age of life on Earth.

Age of Eons is a living-world survival game. Spawn as a Cambrian radiodont, an Allosaurus over the Morrison floodplain, or a mammoth on the Pleistocene steppe — then grow, hunt, breed, and pass your genome on before the world's extinction loop wipes the slate and a new eon begins. Every stat is grounded in real paleontology.

10
Geological eras
89
Playable species
200
Players per world
Extinction loops
What makes it alive

A world that lives without you.

Seasons turn, weather rolls across biomes, populations boom and crash, and eras collapse on their own clock — the simulation runs whether or not you're logged in.

Living world

Eight ecosystem subsystems drive a season clock, per-biome weather, disasters, and predator–prey population dynamics — a genuine food web, not scripted spawns.

Deep genetics

Every creature carries a genome. Mutations, rare albino lines, size and stat inheritance — breed a dynasty and your bloodline climbs the cross-server leaderboard.

All ten eras

From the Cambrian sea to the Ice Age steppe — ten distinct worlds, each with its own roster, biomes, ambient audio, and paleo-accurate cast of creatures.

The extinction loop

Every world ends. A mass-extinction event collapses the era and reseeds the next — the survivors, the lineages, the records all carry forward. Death is the mechanic.

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Worlds running now.

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Pick a creature. Survive an eon.

Browse all 89 species, era by era, with real stats and paleontology.

Open the species picker