9 eras · 213 records · 210 genera

Every world is a different
age of life on Earth.

A prehistoric survival game about fragile lives and a changing world. Begin small, learn the landscape, and leave a lineage across deep time.

In development. The scope below describes our design targets; beta availability is reviewed through the field station.

9
Catalogue eras
213
Planned records
210
Distinct genera
Nine eras · 213 records

Explore every era.

From Devonian rivers to the Ice Age steppe — each era is its own world with a distinct roster, biomes, and planned records. Jump straight into any roster.

What makes it alive

A world that lives without you.

Seasons turn, weather rolls across biomes, populations boom and crash, territory changes hands, and eras collapse on their own clock — the simulation runs whether or not you're logged in.

Living ecosystem

A season clock, per-biome weather, disasters, and predator–prey population dynamics drive a genuine food web with carrying caps and collapse — not scripted spawns.

Deep genetics

Every creature carries a genome. Mutations, rare albino lines, inbreeding penalties, and size and stat inheritance — breed a dynasty and your bloodline climbs the cross-server leaderboard.

Territory & factions

Claim ground, form packs and clans, and defend a range. Reputation, a TrailCoins economy, a market and governance all sit on top of the raw survival loop.

The extinction loop

Every world ends. A mass-extinction event collapses the era and reseeds the next — your soul reincarnates into whatever the caps allow, and lineages and records carry forward. Death is the mechanic.

Server browser

Preview the worlds.

All servers →

Example worlds are shown below. Open the server browser for current availability.

Ready?

Pick a creature. Survive an eon.

Browse all 213 tracker records, era by era, with tracker fields and source notes.

Open the species picker