Patch notes

How the world came together.

A running changelog of what's actually landed — the playable loop, the systems underneath it, and the two live windows into a running world. Newest first.

10
Geological eras
89
Playable species
8
Ecosystem subsystems
2
Discord bots
Development timeline

The road so far.

Every entry is a real milestone in the build — not a roadmap promise.

The playable game shell2026-07-10client

The full loop is walkable end to end: boot into a main menu, join a dedicated server or host solo, and walk a real creature across relief terrain — then open the F1 dev sandbox to force weather, trigger disasters, pose the sky and spawn registry creatures. Pure C++ menu, HUD, input and terrain — no Blueprint, all reviewable source.

Dedicated-server stability2026-07-08server

Fixed a whole class of server-wedge — the failure where a hitch snowballed into a runaway lag spiral and dragged the world down with it. Dedicated worlds now hold steady under load, so a server full of players and AI keeps ticking at pace.

Herald & Codex — two Discord bots2026-07-06tools

Two read-only bots bring the living world into Discord. Herald is the world feed — server status, forecasts, the leaderboard and disasters. Codex is the species codex — look up any creature, era or market entry. They only ever read the meta API and the committed roster; Discord never commands the game.

Live UE5 footage on the site2026-07-04web

A running Unreal Engine 5 build now streams straight to the browser over WebRTC (Pixel Streaming) — no download, no plugin, a self-contained glass player with connecting / offline / live states. The game hosts its own signalling in-process; the site just watches.

Operator weather & disaster control2026-07-02web

Cleared operators can now author weather and disasters from the website. Each command is validated, stamped, audited and delivered to the live world over the same authenticated channel the game already holds — the client displays, the server stays the sole authority, and an uncleared request publishes nothing.

The day/night sky2026-06-27world

A real day/night system came online — a moving sun arc, dawn and dusk colour, and a moon. The world's light now changes with the hour, and the dev panel's time buttons pose it to dawn, noon, dusk or night on demand.

89-species roster across 10 eras2026-06-18content

The bestiary landed: 89 playable species spanning ten geological eras, every one built from the game's roster data with real taxonomy, geological range and — where they exist — peer-reviewed citations. Browse the whole cast in the species picker.

Keep up

Watch the next patch land — live.

The build is streaming. See what's running right now.