About · the world behind the world

A survival game the
size of deep time.

Age of Eons is a living-world survival game built by North Point Aegis on Unreal Engine 5. You live as a single real creature inside a world that runs its own seasons, weather, populations and extinctions — grounded, wherever it can be, in actual paleontology. Not one time and place, but the whole history of animal life.

10
Geological eras
89
Preview species records
200
Players per world
UE5
Unreal Engine
What we're building

A world, not a level.

> mission.txt deep-time vision

A next-generation multiplayer survival game set not in one time and place, but across the whole history of animal life. Ten geological eras, 213 planned records, and a simulation that treats each world as a genuine ecosystem rather than a backdrop.

Every creature is drawn from the game's own roster data — real clades, real diets, real geological ranges, and, where they exist, citations to the paleontological literature the stats are built on. The Cretaceous world alone carries 21 species; the Ice Age steppe closes the loop with mammoths, sabre-cats and dire wolves.

It is deliberately hard to fake. The world runs whether or not you're logged in, death is permanent — your soul reincarnates under the population caps — and every era is designed to end, so the stories that matter are the lineages that make it through.

> spec build facts
EngineUnreal Engine 5
Eras10 geological
Species213 planned
Per worldUp to 200
TopologyDedicated servers
Data sourceRoster YAML
> note: Deterministic relief terrain, a real day/night sky, server-authoritative movement and a signed combat stream — the world is the same simulation for every player and every AI animal in it.
What makes it different

Not a theme park. An ecosystem.

Four commitments shape every decision — and honest science is the first.

Grounded in paleontology

Stats, clades and ranges come from real science, with sources attached to the species that have them — not invented numbers dressed up as dinosaurs. Where the record is thin, we say so.

A world that self-runs

Seasons, weather, disasters, botany and predator–prey dynamics tick on their own clock. The simulation doesn't wait for players to make things happen.

Lineage over loadout

Deep genetics mean your legacy is a bloodline, not a character sheet. Breed, mutate, and send your genome up the cross-server leaderboard — soul carried forward through each eon.

Designed to end

Every era collapses in a mass-extinction event and reseeds the next. Endings aren't a failure state — they're the engine the whole game turns on.

Our values

How we build it.

Player-first

Every feature and update is judged by what it does for the player's experience, not the storefront.

Craft over volume

We would rather ship 213 tracker records that are true than a bigger number that isn't. Depth is the point.

Community-driven

The community shapes the game through play, feedback and the records they leave on the leaderboard.

Fair play

Server-authoritative rules, permanent consequences, and cosmetics-only monetization. No pay-to-win.

The road so far

How the world came together.

> changelog build log
PhaseMilestoneWhat landed
01Concept — the living worldNot one prehistoric map, but the whole timeline of animal life — each era its own survival world, each world designed to end.
02The simulationSeasons, weather, disasters, botany, genetics and population dynamics come online as independent subsystems that tick whether or not anyone is watching.
03The roster — 213 tracker records, 10 erasEvery creature grounded in its clade, diet and geological range, built from roster data with paleo citations — and surfaced in the species picker.
04The client — playable worldA real relief-terrain world, a day/night sky, a directly controllable creature, and dedicated servers built to hold up to 200 players in one era.
Honest science

What we do and don't claim.

> field_note the deal we make with the record

Deep time is mostly gaps. We build every species from the best available clade, diet and range, cite the literature where it exists, and reconstruct the rest with clearly labelled inference — never invented numbers wearing a lab coat. When the fossil record is silent, the design says so rather than papering over it.

real clades & diets cited where sourced labelled inference art placeholders in progress
Join the world

Be part of something prehistoric.

Pick a creature, read the field guide, and survive an eon.