Every age, instrumented.
Ten worlds, read straight off the data the simulation is built from. Set the time base and the codex rebuilds: the air you would actually breathe, the three environments that partition the world, every sub-biome and its , and the complete trophic web — every animal, every plant, and every edge of who eats whom, stratified by computed . Nothing here is illustration. It is the seed layer, rendered.
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The air, the heat, the water.
Oxygen, temperature and sea level are world_templates.yml verbatim — the three
figures the simulation actually reads, to scale arthropod bodies, drive heat stress and set the waterline.
Carbon dioxide is the era seed's own climate anchor: it explains the world, it does not yet steer it.
Baseline ticks mark the present-day value.
Ecosystem environments.
Every era partitions into exactly three environments, and every sub-biome belongs to exactly one. The energy basis is where each one's calories enter the web.
The trophic web.
Every node is a taxon; every edge is a predation link declared in the seed. Height is computed trophic level, not decoration — producers sit at 1.0 and each consumer floats to one step above the mean of what it eats. Hover a node to trace its prey and its predators.
Fauna.
Every animal the era declares. Playable rows are a real species you can take out for a life; the rest are ambient taxa that exist to close the food web. Click a row to inspect it in the web above. Sort any column.
| Taxon▲ | Trophic role▲ | TL▲ | Mass▲ | Guild▲ | Prey▲ | Pred▲ | Status▲ |
|---|
Flora.
The primary producers — where the era's energy enters. Edible to is the seed's own consumer list, and it is what wires each plant into the web above.
| Plant▲ | Growth form▲ | Sub-biomes▲ | Edible to▲ |
|---|
data/seeds/ecosystems/*.yml, the authored ecology
of each era — and its atmosphere block is the one
world_templates.yml hands the running simulation, to the decimal. See the deterministic terrain on the
World Map, the live behavioural survey in the Field Atlas, how a body
changes within a lifetime under Evolution, or take one of these animals out for a
life in the species picker.