AGE OF EONS · ONE WORLD, GENERATED THE SAME WAY EVERY TIME time base · Cretaceous hothouse
Survey chart · deterministic terrain · seed 20260709

The world, mapped.

Somewhere on this sheet is the shore where you will hatch, and somewhere the wash where you will die. This is not an artist's impression — every server and every client generates this exact terrain from the world seed: massifs raised by the tectonic pass, gullies and washes carved by 110,000 simulated rain , and the true . Drag to pan, pinch or scroll to zoom, toggle the survey layers. You spawn into this.

TOPOGRAPHIC SURVEY — 4 km × 4 km EROSION BAKE · 512² · PCG32
> loading survey raster …
500 m
x — · y —
hover the chart
water (true waterline) lowland rock & summit drainage (erosion flow)
SHEET Æ-1 · GRID 500 m · HILLSHADE NW
LAYERSSURVEY
SURVEY DATA
World seed
Extent
Relief
Waterline Z
Water cover
Erosion
waterlinesummit
POINTS OF INTEREST
Same seed, same world. This chart is generated by the same math the game runs — integer-hash noise, ridged tectonics and a PCG32-seeded rain simulation — so every ridge and wash here exists in-game, in the same place. The hand-annotated Field Atlas carries the biome census; the Era Codex carries the air, the food web and the full roster of each of the ten eras this terrain is dressed as.