AGE OF EONS · ONE WORLD, GENERATED THE SAME WAY EVERY TIME
time base · Cretaceous hothouse
Survey chart · deterministic terrain · seed 20260709
The world, mapped.
Somewhere on this sheet is the shore where you will hatch, and somewhere the wash where you will die. This is not an artist's impression — every server and every client generates this exact terrain from the world seed: massifs raised by the tectonic pass, gullies and washes carved by 110,000 simulated rain , and the true . Drag to pan, pinch or scroll to zoom, toggle the survey layers. You spawn into this.
TOPOGRAPHIC SURVEY — 4 km × 4 km
EROSION BAKE · 512² · PCG32
water (true waterline)
lowland
rock & summit
drainage (erosion flow)
SHEET Æ-1 · GRID 500 m · HILLSHADE NW
LAYERSSURVEY
SURVEY DATA—
- World seed
- —
- Extent
- —
- Relief
- —
- Waterline Z
- —
- Water cover
- —
- Erosion
- —
waterlinesummit
POINTS OF INTEREST—
Same seed, same world. This chart is generated by the same math the game runs —
integer-hash noise, ridged tectonics and a PCG32-seeded rain simulation — so every ridge and
wash here
exists in-game, in the same place. The hand-annotated Field Atlas carries
the biome census; the Era Codex carries the air, the food web and the full
roster of each of the ten eras this terrain is dressed as.