One hundred and twenty
ways to be alive.
Every animal here was a real animal once — it had a mass, a diet, a it could not escape, and a span of deep time it held and then lost. One hundred and twenty of them, across ten worlds — from a five-gram chordate wriggling through Cambrian mud to fifty tonnes of shark working the whale roads, from the sail-backed dynasties of Pangaea to the last mammoths on the last clean steppe. None of them is a reskin. None of them survives. More creatures than Path of Titans. Every one is in the file the game loads at boot.
Every figure above is counted out of data/species.json when the page
opens. That file did not read, so the counts stay empty — there is no second copy of them written into this page.
Cut the roster down.
Era, diet, clade and size all narrow the same list, and they stack. Open any card and the dossier on the right tells you what it ate, what ate it, and who wrote it down.
Reading data/species.json…
Read the era it lived in
The roster is the animals. The Codex is the air they breathed, the ground they held, and the 744 trophic links that decide who eats whom — all ten eras, read off the same seed. →
What happens after you spawnHow a body changes
Every creature on this page is a starting point, not a destination. Growth stages, deep genetics, mutation and inherited size — the machinery that turns a hatchling into something the map remembers. →
Pick a body. It will not be your last.
Every species you love will end — that is the design, not a warning label. Choose one anyway, learn its coastline by scent, and pass something on before the slate wipes.
Choose your first body